It's been a while since I talked about R14 so I wanted to post a quick update on what I've been doing.
The Media Engine work has been going well. The job manager I talked about last week is now fairly functional and handles executing the audio upsampling code in 3 different modes: synchronously, asynchronously on the main processor, and asynchronously on the ME.
It's taken me a little longer to get the audio upsampling code working smoothly on the ME. I decided to focus on this initially (rather than Azimer's Audio HLE code) as it's a lot simpler and more self contained, but getting it working on the ME without any glitches required a little bit of work. I had to rewrite the simple ring buffer I was using to be lock-free. This is straightforward when dealing with a single reader thread and a single writer thread on the same processor, but a little more care is required when the reader and writer are operating on separate cores without cache coherency. I think getting this running glitch-free has helped prepare me well for the bigger task of getting Azimer's HLE code running asynchronously on the ME. I'll be working on this next.
Besides the ME work, I've had an interesting diversion getting some new font rendering working in Daedalus. I saw on the ps2dev.org forums that BenHur had released a library for rendering text using the PSP's built in fonts. I've always been a little unhappy with Daedalus's text rendering, and thought this would be a good opportunity to improve it. Here's a screenshot of the UI using BenHur's intraFont library (click through for a better-looking unscaled version):
I think this is looking a lot better than the previous font. The drop shadows really help make the text more readable. I also support multiple fonts for the first time, so the header text actually looks like header text :)
-StrmnNrmn
Showing posts with label ui. Show all posts
Showing posts with label ui. Show all posts
Sunday, November 25, 2007
Tuesday, February 13, 2007
Revamped UI Sneak Peek
Here's a sneak peek of the revamped UI I've been working on:
[Edit - 9:22 AM] Please don't read anything into the list of titles shown in the screenshot above! I haven't been working on compatibility in R9 (with the exception of a few PIF fixes), so it's unlikely that anything which was broken in R8 is now working. Once R9 is released I'll hold a straw poll to see if you want me to focus on compatibility in R10, and if so, which titles.
-StrmnNrmn
[Edit - 9:22 AM] Please don't read anything into the list of titles shown in the screenshot above! I haven't been working on compatibility in R9 (with the exception of a few PIF fixes), so it's unlikely that anything which was broken in R8 is now working. Once R9 is released I'll hold a straw poll to see if you want me to focus on compatibility in R10, and if so, which titles.
-StrmnNrmn
Subscribe to:
Posts (Atom)