Wednesday, July 04, 2007

Daedalus disinformation

I was quite interested to read this article over at pspupdates.qj.net:


StrmnNrmn sent us an email recently that really got us thinking about how far Daedalus has come from its humble beginnings more than a year ago. Not only does he give us some prime information about the direction of Daedalus, but he also mentions just how long it might take him to actually get everything running properly.


I never emailed pspupdates.qj.net, so it looks like someone has been deliberately trying to mislead them. It goes on to say:

R13 might actually use Bios files now


I have no idea what this actually means! The information doesn't seem to be particularly malicious, but I didn't write it. Anything I have to say about Daedalus, I'll talk about here, on this blog. It'll be another week or so before I can update regularly, so any other 'information' you hear that's not directly from this blog is likely to be a hoax.

-StrmnNrmn

I can't seem to find any way of contacting the author of the story at QJ.net (Victor B), but if they read this I'd appreciate an update to the story linking to this response. Thanks!

Update pspupdates.qj.net have posted an update to the story. I just wanted to express my thanks for clarifying the situation so quickly. Thanks Victor!

26 comments:

Nall256 said...

Maybe someone emailed QJ about the idea that you could use official bios files to speed up audio n stuff... then qj misunderstood...

Eh anyways thanks for the developments thus far, R12 is a pretty good setup

Gladiac said...

I knew it, I knew it :)!
When I read this at maxconsole.net I just thought... fake :).

Samuel said...

... or some people just didn't get any attention from their parents and need other ways to get some...

NeoPeo said...

using BIOS is actully not a bad idea, i mean did u see how fast gba worked after they used bios. it worked like perfect. but its ur emu do whaever u want, i apriciate this very much N64 my fav and ur the only one working on a emu. so thanks for all ur hard work and effort put into this. i have been using this since R1. and it haves come a great long way. keep it up.

Jaffa-B said...

You Released the source cone with R12 right?

Maybe someone has almost made a custom R13 with the use of BIOS...

Jody said...

How's that vacation coming along?

michaelp said...

how do you even use bios files in an emulator? lol :)
anyways, way to clear things up strmnnrmn
good luck with the next daedalus

Charles said...

I realize that this comment is almost completely unrelated to its corresponding post, but I'd like to inquire as to the possibility of a PC release of Daedalus. The fact is that Linux in its current state only has one (now apparently unsupported) Nintendo 64 emulator -- mupen64. If it's not too much trouble I would delighted to see a PC version or at least a release of its source, but of course those are only my person wishes. I'm fairly certain, however, that the Linux emulation community would be elated considering their comments on the Project64 website.

taewoo627 said...

Stupid QJ.NET... so gullible. Then, I kinda knew it was some imposter's doing already...
The statements were very unclear and awkward.. Very unlike you.

Anyway StrmnNrmn, would it really make things easier for you to develop Daedalus PSP if you use n64 BIOS? If so, please consider. I really wanna play Zelda on my PSP. I dont wanna wait 3 years lol

The Wrecking Crew said...

Well... The story about R13 using bios is completely messed up since, to my knowledge (which is really limited when it comes to N64), the N64 had no BIOS...

How would something that has no bios need bios all of a sudden? :P

Exophase said...

Wow, it never ceases to amaze me that people still suggest "use a BIOS." Because of course since gpSP requires a BIOS and PSPVBA didn't, and we all know gpSP performs much better, well it's just obvious logic isn't it?! C'mon StrmnNrmn, get with the picture!

Qendrim said...

hey StrmnNrmn, I was kind of wondering but does your daedalus also run with the psp cpu speed?
like cause It doesn't seem to and if you're not then that could be a boost in the framerates on daedalus wouldn't you think? I mean like for example DGEN uses it (if you took a look at it) and if you have played midnight club 3 for psp that game lags and when run on 333 cpu speed it runs like wow full speed if you get my point... Idk well hope this helps out with your emulator! thanks.

Scott said...

StrmnNrmn, I must say your grammar and spelling are rather immaculate. The imposter used a few errors that were rather glaring... the fact that he used the word "Bios" instead of the acronym "BIOS" was what should have tipped them off. The fact that you frequently use words like "disinformation" in your daily jargon speaks volumes about you. You are a coder (and an amazing one at that). Syntax and term accuracy are everything for a coder.

That and the fact that you post everything here first, and are quite impartial to the various PSP information sites.

Please don't let people's overzealousness and sometimes rash behavior sway you from your project. It worries me whenever a dev gets hammered with idiocy and imposters, as it usually ends up with the dev either stopping the project, or cutting ties with the public during development.

Remember, for every jerk there are three people who genuinely care for all the hard work you have been doing.

Cheers, and keep up the good work. The light at the end of the emulation tunnel is shining brighter every day.

Morgan said...

StrmnNrmn concerning the compatability poll for Daedalus R13 it will officially end at the stroke of midnight EST on July 7th (tonight). The top 3 games out of the poll will be the official games for your R13 working list, as of now I think it's Zelda OoT, Goldeneye, and Diddy Kong Racing. Just letting you know in case you want to announce or make an update about what you plan on doing to fix these 3 titles as much as you can for R13.

Mike said...

Well, at least QJ set it straight. Good to know they can do something right, anyway. There isnt a BIOS for the N64 is there?

Squeble said...

lovin your work man keep it up i was wondering if you could get starcraft 64 to work that would be really kickass

dan said...

Hey strmnnrmn. Offtopic, but ive been meaning to ask this for a while.

Why dont you switch to, or support 3.xx kernel for the newer daedelus's? Virtually all users use custom firmware nowadays.

3.xx kernel allows you to have access to the latest devkit functions, but more importantly, gives you a little extra ram - something which is vital with a project like this.

Look forward to your reply.

Eli said...

yah, I didnt think that it would go that direction (needing the BIOS) thanks for R12, it works really nicely

XG917 said...

wut a shame... if the BIOS were actually able to be used that would be great but i think they are stored in the roms anyway. like how gpSP used BIOS and it made everything faster..

Lance Busselberg said...

I can't wait till donkey kong 64,mariokart 64,ssb,andsuper mario 64 works fullspeed with compleate textures.if strnmnrmn could this i would be so happy.

KingPepper said...

So, is there any news for us, concerning what you have been up too Lately on the Emulator? Sorry i am Eager to Know ;o)

BTW....Hope you Enjoyed your Holiday in Spain!!!!

xSaVaGe said...

Yo Strmnnrmn this new psp can probably be good use to you from the word of Ookm. Formaly from Maxconsole.com "the new PSP Slim will to ship with a TA-085 PCB motherboard and will receive a RAM upgrade so it will have 64MB of RAM instead of just 32MB." This means the Daedalus R.xx for the Psp will be faster for the new version of it. Hopefully you can use this to your advantage when the psp is finally hacked. Maybe two versions of the 64 Emulator.

Ben said...

I love the emu and it has really come a long way, but from r11 to r12 super mario 64 hasn't seemed to change (speed). Will it ever run at full speed? (same with star fox and tony hawk 2)

roelandb said...

just a question:
if the new(slimmer) psp ever gets homebrew compatibility,
you will have double the memory, will this mean faster n64 emulation, or is the amount of memory not important for the emulation speed?

PENE said...

Hi. First of all, I want to thank you for having let me revive the old n64 glories in my psp with Daedalus, a very promising n64 emu, it's awful (!!!). I think Daedalus will be a great n64 emulator, especially from september, because (i think you know) will be released a revisitated psp (slim & lite) with 64 mega of RAM instead of 32... so... I think daedalus will be mooooooooore performant (and I hope you'll put in Daedalus a full support of the TV video output) :-P I can't wait... I can't wait!!! So what are your expectatives? Do you have any idea? Let me know, please. Thank you for all...

Tesseract said...

Not sure if anyone else has looked into this, but from what I understand of the Wii VC, it saves the ROM and Emulator into a single file for each VC game you download.

Since this emulator is written by Nintendo directly, do you think there might be anything important you could learn about how the N64 works by analysing an N64 VC download?