Tuesday, August 22, 2006

Away for a couple of days

I've made some great progress on getting the new clipping code working with the PSP's VFPU. Actually, so far I've just been working on getting various matrix/vector routines and the transform and lighting (TnL) code working with the VFPU and I'm seeing very good results so far. The TnL code is around 2-3 times as fast running through the VFPU compared to the CPU. This gives around a 0.5-1.0fps speedup in the various roms I've been testing.

Unfortunately I have to put the clipping work on hold until the end of the week as I'm heading home for a few days to see my family. In the meantime, I've answered a few of your comments about clipping on the previous post.

Also, here are a few amusing 'outtakes' as I was trying to get the VFPU TnL code working:

Hmm, something wrong with the indexing I think


Something is definitely wrong with the transform matrix (or else Lakitu is drunk :)


M.C. Escher would be proud


Whoops.


-StrmnNrmn

27 comments:

Kasumi said...

That Super Mario 64 logo actually looks pretty cool.

stee said...

Wow thats some funky looking Mario lol

Reh said...

Nice looks like my daedalus on the Pc

Morgan said...

Thanks for the update StrmnNrmn, please try to fix the Mario Kart problem for R8. I see what is happening now since you explained that, it's wierd it started happening now but please try to find a solution. Also with this new clipping I can see the super mario logo (top pic)looks alot more clean and shiny. The graphics do look like they improved alot, but for example in Mario Kart do the graphics look better in that? Like you know how the drivers look like they're a little sprite just moving along the road, and you can see the drawling outline on them. Lastly did any of these optimizations effect Diddy Kong Racing from getting rid of all the purple? Well thanks StrmnNrmn in advance and I really do appreciate your work alot, keep it up and your going to have something reallly special here.


ps. That problem with Dynarec ON and you not being able to get past the title screen in Super Smash Brothers is still there, could you look into that for R8 possibly?

stee said...

Geez Morgan give the guy a rest hes going to spend time with his family now i think he has already made enough new and improved fetures for R8.

tsurumaru said...

Yes, the guys only human, have you seen the amount of work he's already got lined up for R9 & 10? I think he'll get around to it when he can.

For now he can take a well deserved break.

RiBz said...

cant wait for next release , this man deserves more than a breat but keep up the go work, get the ea games compatable :p

wel done tho....

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wally*won_kenobie said...

morgan: Stop nagging..

He has more important things to do

Like i said before , and i will say it again there are a few full speed games currently.

Forsaken
Bust a move 1 2 3
Extreme-G
Star Soldier Vanishing Earth (NEW)

Have fun on your break StrmnNrmn, hope you come back refreshed!!

Morgan said...

Guys I'm not nagging I never ask StrmnNrmn questions, so I told him all of my thoughts so that when in his spare time he could answer them. Why would you guys get on my case I try to do good for this blog and for the emulator. I mean I try to help anyone here and stuff like that, give me a break.

Evan said...

"I try to do good for this blog and for the emulator"

and by this you mean that you try to get the features which you want implemented and the games that you want fully compatible, without considering others?

your post actually made me chuckle.

wally*won_kenobie said...

Morgan Morgan Morgan,

Thinking for yourself as usual :)

Not everyone wants mario kart fixed at this minute :) there is more important things to be fixed!

Morgan said...

Guys I'm just telling StrmnNrmn what I would like fixed yes. I'm just telling him this so he knows that I and most likely more people would like to see imporovements in Mario Kart. When people here have questions I try to answer them, and if anyone has a problem I'll try my best to help them. Wow I'm requesting something now stop being dickheads and stop this stupid arguement, I'm sure StrmnNrmn doesn't want to read this. I don't know why people hd to respond to what I said because it was directed to StrmnNrmn, not anyone else.

stee said...

Morgan all yourdoing is putting pressure on him t do more hes already got tons loaded up for the meanwhile.

Morgan said...

If he can take care of what I requested great if he doesn't he doesn't. I understand what kind of work StrmnNrmn has piled in front of him, I'm just throwing suggestions. I see lots of people here actually nag and crap but when I ask him a request you all jump on my back. Give me a break and mind your own business.

salomon st said...

u know if it wasnt for people like morgan strmnnrmn wouldnt know what to optimize its good to tell wats wrong so he can fix it

stee said...

I'm sure StrmnNrmn knows perfectly well about the purple texiture problems and the lag in mario kart and i'm sure he will fix it in his own time not to suit you.

wally*won_kenobie said...

There is a reason for having a compatibility list (www.daedaluslist.co.nr)

StrmnNrmn can look up details there if a game isnt working properly etc etc. He probably wont until its optimised and ready to go

Morgan said...

Please everyone just drop it it's a waste of time to talk about, just space StrmnNrmn has to read. I feel bad he even has to read this message right here. Now when StrmnNrmn said he'll be gone that is until Friday (end of week) or is he including the weekEND? He said "a couple of days" so I assume he's talking about until Friday.

Morgan said...

Just to add Wally if you turn Dynarec OFF you can go very far into gameplay in Mario Party 1. I know about compatability list thanks.

wally*won_kenobie said...

Nah,

I just test them with the default settings for now..


BTW strmnnrmn when you get back do set up your email. McZonk has sent one with some critical information in it (lots to do with your current project)

Morgan said...

Oh okay I didn't see that part, well that's good though it makes for less work. I know I'm being nosey for this but Wally would you be in any position to share the "critical information" to us?

stee said...

Yes please what is this information

wally*won_kenobie said...

Its just related to current GFX matters thats all

Morgan said...

Okay, well thanks for that Wally, I hope whatever the specifics are about it help StrmnNrmn.

Morgan said...

Question Wally is Super Mario 64 a 30FPS game because I noticed in some parts like the menus it goes over 30FPS. Now I never thought I'd say this but if it does go over should we have a speed limit setting maybe to keep the roms from over performing in those areas. I mean because eventually when StrmnNrmn makes the speed increases in later versions won't the menus just keep speeding up?

skater9269 said...

I hope he realeases it by monday I cant wait much longer as this will be a vast improvement im my oppinion.

Sroon said...

will there be ny speed improvement in this release?
Thanks ( O ) ( O )