Thursday, August 16, 2012

n64js

Wow, yet again it's been ages since I posted. I just wanted to share some information about a project I've been tinkering with in my spare time - I ported Daedalus to JavaScript. You can try it out here: http://hulkholden.github.com/n64js/.

Be warned - even though it's based on Daedalus, a lot of features are unimplemented, and there are a whole host of new bugs that need fixing. It's also pretty slow (but not as slow as you might think, given that it's written in JavaScript).

I'm going to write up some notes about the implementation over at http://n64js.blogspot.co.uk/. Otherwise I'll probably see you back here in a few years ;)

3 comments:

Josh said...

Wow, glad to hear you're still on the coding scene! Have you thought about PlayStation Mobile at all? ;P

Ukcuf16 said...

huh no way, the one day i decide to randomly check on this blog happens to be the exact day u write a post. Its good to see ur still going, always appreciated the work u did on daedalus for psp. Thanks and keep up with the coding!

Sergio said...

Just got the N64 emu nostalgia... and I've remembered some good emulators, such us PJ64, 1964 which are dead.
Also remembered Smiff site :). I always liked how clean and organized was. Kudos to archive..
http://web.archive.org/web/20080515114655/http://www.smiff.clara.net/

There I've spotted daedalus, an emulator that wasn't that good at those times.. and now I've

What great times... downloading ROMs via dial-up, emu64.com (later emutalk.com), bleem, nemo, 1964, daedalus, ultrahle, project64...

Wish you the best StrmnNrmn!