Saturday, May 13, 2006

Monkey 64 v2.0

I turn my back for two days and PSMonkey has released v2.0 of his emulator! Congrats PSMonkey - keep up the good work!

15 comments:

kekpsp said...

Its a good effort, still not up to your emulator on the graphic side of things, but getting there, compatibility is fairly good, textures are a bit blocky at times and it still shunts along at 4-5 fps, a massive improvement on his last build

kekpsp said...

hows your dynrec going :)

StrmnNrmn said...

It's going well thanks - I've started to make some significant progress. I'll try and post a full update later on today or tomorrow sometime :)

_Psycho said...

Ah sound good, cant wait to see that source code, always nice to read about that.

kekpsp said...

Hi there strmnnrmn, just a thought... I have been testing sixtyforce on a mac i-book, the old fancy coloured ones, it has a fairly low spec, 64megs of ram 300mhz powerpc processor and a 2meg graphics card, on running mario64 it was clocking 25 to 30 fps, I can send you the program, I don,t think I have the sorce code for it, It might help to have a look at it considering that it seems to be very efficient on low powered cpu's with limited ram and v-ram.

kersplatty said...

how is speed coming along now?

kekpsp said...

Hi there, it seems that Monkey has been hard at work, he claims to have come across a speed-up solution on his emulator to do with the texture cache :)

kekpsp said...

Never mind the Da vinci code, Mario64 at full tilt is the real holy grail lol :) 100% behind you StrmnNrmn

wally*won_kenobie said...
This comment has been removed by a blog administrator.
wally*won_kenobie said...

Hey there Stormin Norman! (Lucky guess!)

Good work with ur emulator and im glad you support Monkey64 :)

Cheerio

Wally

kersplatty said...

so when do you plan to post an update its been 2 days i think, maybe your onto something really awesome 8P

caiman said...

Well I hope you don't turn out to be a quitter like PSMonkey, we all knew he'd cry about it and quit.

kersplatty said...

heyheyhey! just because monkeys takin a break doesnt mean he isnt workin on it he has other projects on hand, daedlus and monkey may be rival programmers but thats no escuse for flaming

wally*won_kenobie said...

I agree.

PSmonkey is only taking a break to resume with his other project 'iris'.

PSmonkey also has a personal life if you didnt know that.

I believe both projects are coming along well.

Strmnrmn is just a few steps behind ATM as www.dosgames.com/~wally4000/M64 proves Monkey64 has a large compatibility side of things ( I am a tester for PSmonkey)

VettaCossX-of-DCemu said...

i love whats been done with this port to...because the pc one is gr8 and its good to see the name carry a good rep. on to the psp!!!....but lets be real for a moment there is a huge difference between these emulators ....so its not really FAIR to compare and wally can confirm this...strnm is porting a PC emulator....NOT WRITING ONE IN PSPSDK...psmonkeys WILL be the BEST one in the end i think even strnm would think so ....not because PSmonkey is a better coder ....because he is tackling a BIGGER challange by taking it one step further and writing a emulator for the psp in its native language instead of porting an existing one....so BOTH emulators ARE GR8 in there own respective aspects...but you can quote vetta...MONKEY 64 will be the BOMB when its done ;)