Retro Console Dev

News and updates on Daedalus PSP and various notes on emulator development.

Showing posts with label optimisations. Show all posts
Showing posts with label optimisations. Show all posts
Wednesday, August 15, 2007

Whoops

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It turns out that exophase had already suggested two of the three optimisations I implemented this weekend in a conversation we had way bac...
9 comments:

Interesting Dynarec Hack

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I was playing around with the code generation a couple of evenings ago, and realised that if I made a certain assumption, I could drasticall...
17 comments:
Monday, August 13, 2007

Dynarec Improvements

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I've had a fairly productive week working on optimising the Dynarec Engine. It's been a few months since I worked on improving the c...
28 comments:
Wednesday, August 01, 2007

333 MHz

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On startup Daedalus increases the default clock frequency of the PSP's cpu from 222MHz to 333MHz for a 'free' 50% speedup. I us...
12 comments:
Sunday, May 06, 2007

R11 Sometime on Sunday

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I'm very close to having R11 ready for release, and I'm aiming to have everything finished some time tomorrow morning (that's Su...
14 comments:
Tuesday, March 06, 2007

R10 Plan of Action

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Before I went away on holiday I asked you what you thought I should look at working on for the next release of Daedalus. Over 200 of you re...
27 comments:
Thursday, February 08, 2007

Behold! An update!

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Wow, it's been a long time since the last update. A really long time. How did that happen? I've always found it quite hard to find t...
48 comments:
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