Retro Console Dev
News and updates on Daedalus PSP and various notes on emulator development.
Showing posts with label
R11
.
Show all posts
Showing posts with label
R11
.
Show all posts
Thursday, May 10, 2007
R11 Mario HUD Issue
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As a few people have pointed out on the R11 release comments page, I broke the HUD in Mario 64 in R11 :( I investigated a little, and it t...
1 comment:
Sunday, May 06, 2007
Daedalus R11
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Daedalus R11 is finally here. It took a little longer than I expected to merge the changes across to the sourceforge subversion repository b...
71 comments:
R11 Sometime on Sunday
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I'm very close to having R11 ready for release, and I'm aiming to have everything finished some time tomorrow morning (that's Su...
14 comments:
Monday, April 30, 2007
R11 almost ready
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Following on from last week's work , I've been busy fixing a few more issues relating to the way Daedalus handles textures. To start...
33 comments:
Sunday, April 22, 2007
R11 Update
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Wow, it's been far longer than I'd intended to give this update. I had a great time in Spain, and came back and spent a few evenings...
14 comments:
Thursday, April 05, 2007
R11 Plans
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I had planned on posting this update on Monday, but I've spent the last couple of nights catching up on a few games that I've not h...
29 comments:
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