Retro Console Dev

News and updates on Daedalus PSP and various notes on emulator development.

Showing posts with label R11. Show all posts
Showing posts with label R11. Show all posts
Thursday, May 10, 2007

R11 Mario HUD Issue

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As a few people have pointed out on the R11 release comments page, I broke the HUD in Mario 64 in R11 :( I investigated a little, and it t...
1 comment:
Sunday, May 06, 2007

Daedalus R11

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Daedalus R11 is finally here. It took a little longer than I expected to merge the changes across to the sourceforge subversion repository b...
71 comments:

R11 Sometime on Sunday

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I'm very close to having R11 ready for release, and I'm aiming to have everything finished some time tomorrow morning (that's Su...
14 comments:
Monday, April 30, 2007

R11 almost ready

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Following on from last week's work , I've been busy fixing a few more issues relating to the way Daedalus handles textures. To start...
33 comments:
Sunday, April 22, 2007

R11 Update

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Wow, it's been far longer than I'd intended to give this update. I had a great time in Spain, and came back and spent a few evenings...
14 comments:
Thursday, April 05, 2007

R11 Plans

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I had planned on posting this update on Monday, but I've spent the last couple of nights catching up on a few games that I've not h...
29 comments:
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