Saturday, June 16, 2007

R12 Release Date

A number of people have been asking in the comments when R12 is going to be released.

There are still a number of things I want to work on. Now that Super Smash Bros. is running nice and quickly with dynarec enabled, I want to spend a week or so polishing the graphics and trying to make it as playable as possible. Although Goldeneye is running with dynarec in R12, it still needs a lot of work before its playable, so I'm not going to spend any more time on it for R12.

I'm going on holiday at the end of June, so I'd like to have R12 released before then. I'll aim for next weekend (23rd/24th June) but it may end up being as late as the 26th/27th.

-StrmnNrmn

18 comments:

KingPepper said...

Thankyou StrmnNrmn,

For your Updates & Release Dates!!!

Looking Forward to Trying Super Smash Bro's.... :o)

Yours Sincerely

The KingPepper

Unknown said...

sweet cant wait.... appreciate all thats being done...and also its coming around nicely.... if SSB is playable you will make almost every1 happy and most likely quit whining.... for awhile at least right???

anyway awesome job , i didnt think it was gonna be possible... seeing how my pc can barely run it with sound without glitchin or being slow (how sad)

peace...

Maxi Power said...

Ohh this is great news, cant wait to have ago. the two Zeldas next^^. enjoy ur hoilday....

regards.. maxipower :)

Spats said...

been watching this project for a while now ~ always looking forward to seeing your updates.

Keep up the great work!

Unknown said...

fantastic news! Thank you for your consistent updates and hard work StrmnNrmn, it's truly appreciated. Any idea if other games like Super Mario 64 see a speed increase in this release?

Again, amazing work!

Nauraushaun said...

Sorry to bother you,
I tried out Diddy Kong Racing as my first time using the emulator for PSP, and it didn't work - just displayed a blue screen instead of the actual game. Is it supposed to work? Has it worked for you, did I do something wrong?
Is there a list of known games that do work?
Thanks for the time you're putting into this, many people are thankful :P

Unknown said...

Thanks much for all of your hard work StrmnNrmn!

Thanks for the updates.

Just a quick thought, I think it would be nice to add in fully customizable controls in the next update. Its not really a big deal, but its just a preference sort of thing.

StrmnNrmn said...

@Nauraushaun: DKR has a number of issues. It actually seems to run ok, but it uses a proprietary microcode for display lists which I don't currently handle correctly. It's definitely one I'd like to get working in the near future.

StrmnNrmn said...

@Anthony: Custom controls are already supported, check out the contents of the ControllerConfigs directory. You can set up any control mapping you want :)

Anonymous said...

hey, just wondering, you haven't mentioned sound for awhile, does this mean there are no sound upgrades? or does it come with the increased fps?

isn't there a way to run sound seperate from graphics? i do some Adobe/Macromedia Flash stuff, and there are two settings for sound. one is to run sound in stream mode which runs with the graphics, the other is to run sound in event mode which plays when a certain action is triggered. so is it possible to run the sound like event mode, where the sound is not affected by the low fps?

i don't understand emulation much, but meh lol

StrmnNrmn said...

@j: I've not spent any time working on audio for R12, but its something I want to address again in the near future. Ideally turning on audio would have no impact on the framerate, because it would be running in a separate thread on the Media Engine.

Unfortunately with the emulator you don't get any choice over the way that audio is presented to you. The rom sends a couple of packets of data to be processed by the n64's coprocessor a couple of times per frame. These packets tell the coprocessor to do things like decompress samples, adjust their pitch/volume and mix together. This data then gets sent back to the n64's CPU so that it can queue them up for output.

Unfortunately the only real control you have over the audio is whether it's processed or entirely ignored.

Unknown said...

Thankyou very much! i've been checking here as often as i can to see when it will be released!

SSB will be extremely fun, but im still looking forward to the day that Jet Force Gemini will be able to run properly on the PSP!

Thanks for your hard work,Daedalus is without a doubt the coolest thing in homebrew in my opinion

enjoy your holiday

Tyler said...

hi i just wanted to know if you got diddy kong racing running and if zelda a little better..

Yoshi Party said...

I can`t wait for R12. Please release it....

Question: In R11 was an error in Mario64 hud. Did you fix that?

What do you think how long we'll have to wait up to the first real fullspeed N64 emulator?

Is SSB running like Mario64?
What are your next plannings? Which games are you working for?
Can we hope for more fullspeed games in R13?

Would it be possible to make a file, which contains the controller configuration and each person could set the controlls by his self?

And at last: For a long time you had an idea to make special emulators for important games, like Mario64, Zelda, etc.
Just for the most important games, so we wouln`t have to wait so long and could play the best games, whyle we are waiting for the rest of games.

Thx for your hard work and sorry for my English

Anonymous said...

hmm ok, also, do you think sleep mode will work in the next version? when i tried in R11 it would act wierd and the light blinked on and off...then i'd have to hard reset it again...

just a small little request :P

thanks so much, you're advancing on this faster than anyone else

Unknown said...

Hey! I see that you are answering to some comments. Well, I guess I can give my two cents then: this emulator is awesome! I'm just dropping by to let you know that a game called "Wayne Gretzkey's 3D Hockey" is a great game and runs at almost full speed on the emulator. Since there aren't many that do that, I was wondering if you could look into it and fix a critical bug in the ROM: the players' jersey's are all the same! It makes its hard to play. :( The menus and loading screens play FULL SPEED even with sound ON! In-game, you can get 18-22 FPS (sound off). Even if you don't get around to fixing this up, everyone else should check this game out. Anyways, nice work and hope to see you around for a while.

Without Me 69 said...

awesome...

Unknown said...

i guess sound isnt as important... i can play any n64 game without sound as long as its playable.... and until the sound is pleasing to hear i guess i wouldnt want to hear it much anyway

on r11 mario wasnt bad, audio wise... i played it..... but sometimes it would skip and also on other roms it didnt sound good at all

so maybe audio should be perfected later or something.... anyway...

no matter what happens with this emulator i hope it keeps going strong and im sure it will be awesome... i still cant wait till r12 :)