Monday, July 17, 2006

R6 Tomorrow (hopefully!)

I don't mean to tease, but I am hoping to release the next build of Daedalus PSP tomorrow. I've spent the last couple of days polishing a number of graphical issues and I need to set myself a target date otherwise I'll just keep tinkering for ages :) I'll have a longer post tomorrow with details of the changes that have made it into R6.

In the meantime, I've answered a few of the most recent questions on the previous comments page.

-StrmnNrmn

4 comments:

Morgan said...

Thanks StrmnNrmn that's exactly what I wanted! Sorry to anyone I offended I was stressed out the past couple of days. I got ill tempered and showed a bad side and I'm sorry. I just did some "jumping off HIGH cliffs into water" and had alot of fun and I'm feeling alot less stressed out now. So sorry to you guys and sorry for stalking the boards too. I guess I just was trying to get the comments section talkative. And I can't wait till tomorrow StrmnNrmn! Thanks for answering my question. But still I have one more, in games when some of the graphics look like straight jpg images in game, did those get better with this graphical fix. For example the big gate thing in mario 64 in the first level before you cross the big black balls that sway back and forth in that dip before the mountain. And also with the memory leak patch can you play mariokart longer now? Any other games play longer besides mario? I'm sure you'll answer this tomorrow and thanks!

Zodionic said...

will goldeneye work now? o0
great wrok strmnnrmn

Morgan said...

I think with the memory leak fix alot of new games will work. This R6 build should be a huge step in N64 emlulation for psp.

Zodionic said...

its 7.00 pm gmt, will this be out before 10.00 pmgmt? because thats my bedtime and i wanna play mario :D
great work strmnrmn always counting on ya